Note that the texture files need to be on the same server as your 3D scene, otherwise they cannot be loaded. This is a coppercube behavior for animating the texture of an 3D object, with a set of dynamically loaded textures. Create everything from simple model viewers to full 3D games. Import or create your 3D models, set camera controllers, materials, behaviors, click ‘publish’ and your app is ready. You could try using and adjusting a behavior to do the same thing - maybe add a variable that gets updated at certain times, or just code it all yourself into javascript directly: CopperCube is an editor for creating 3D apps, games and 3D websites. 3D games created with CopperCube also run on iOS 8 via WebGL. Includes terrain editor, low poly modelling tools, 3D models, precreated game AI, effects and more. No programming needed Create 3D games, apps and even 3D websites quickly. It creates Mac OS X and Windows apps, WebGL and Flash websites and Android apps. CopperCube 5 - Professional Edition -75 99.99 24.99 24.99 Add all DLC to Cart About This Software CopperCube is a full-featured 3D game engine. Would cloning the billboard force it to restart the animation - or any other ideas please? CopperCube is a 3D authoring tool - create 3D websites, apps and games without programming. My question is: How do I get a billboard animation to start/restart when the billboard is made visible? I used "animate a texture" and they look great - but because they loop, I can't make the animation start at frame 1 when I make the billboard visible - it's already part way through the animation (the animation plays while the billboard is invisible). My problem is with the 2D billboard animations. I've learned to successfully animate 2D using "2D overlays" or with "Animated Billboards" in coppercube6. Ambiera Forum > CopperCube > Help with CopperCube
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